Mining & Construction Economy V 0.6 for FS17

Mining & Construction Economy V 0.6 for FS17

If you are farming simulator purist then this map is not for you, because this map has many tasks to do instead of cultivating, harvesting, feeding animals etc.

This map is a modification of Goldcrest Valley.

What is new in this map:
This map has a open sky mine where you can extract stone, limestone, soil, coal and water.
You use the stone crusher for the production of gravel, sand and stonepowder. You use a limestone crusher for the production of cement. Use tout-venant facilities for production of tout-venant and use asphalt facilities for the production of asphalt.
With the soil you can extract gold at goldmaster, the gold appears in a box and you can sell at the bank next to the store machine.
With the gravel, sand, cement, and riversand2 (you need extract riversand) you can produce concrete at the concrete factory, and sell the concrete in the village construction area, also you can sell sand, gravel, tailings and boardwoods.
In the sawmill exist a new facilitie for production boardwood.
All animal facilities (cows, sheeps, chickens and pigs) are in main farm.
Exist a harbor here you can sell all products of the map. You can use the veihicles or you can use the new train system.

In v0.4 exist grapes as new fruittype and growing like other fruits (need seeding and harvest) for harvest don´t use the default machines, because create errors and crash the game. You need wait until someone release a mod for harvest the grapes.

Please read this tutorial with calm and attention to avoid unnecessary questions. This map is easy to play if you understand how works all production facilities. You can therefore watch the videos tutorials.

You can find the tutorial in pdf here:
http://modsfile.com/0bj0yx7pvgap/tutorial_Mining_and_Construction_Economy_fs17.pdf.html

This time I don´t release a modpack for this version of the map like I do for fs15 version. Some modders don´t like other modders change their mods, so you have wait until the modders release mods for mining (excavators, dumpers, trucks etc). The vehicles in game are compatible with the map, you can play and use all features with the default vehicles except TAR, for this you need use Kotte Universal Pack 1.0.0.6 LS17.

From v0.5 the map don´t need anymore the mod UPK (universal process Kit) in your mod folder.

Other mods I recommend:
Kotte Universal Pack 1.0.0.6 LS17
Drive Control

Version 0.5
From v0.5 don´t use anymore the UPK (universal process kit) for triggers.
Add light towers in the mine for work in the night.
Fix trigger to load cement on trailers (cement crusher).
Add washer spot in the mine to wash your mining machines.
New road to the harbor with new signs.
New PDA map with some local descryption.
Add animated horses on farm. This don´t have any function is only decorative (I like horses).

In this months emerge some maps with my ideas (this is not a problem for me, this is a sign people like my ideas), all modders have my authorization to use my ideas into your maps. If you like my ideas and want create a map for mining, please contact me, together we can create a better map. With my ideas and yours skills, certainly we can create something.

Credits:
Model: Giants
Texture: Giants
Script: Giants / marhu / Blacksheep
Idea / Concept: Nonnus
Testing: Nonnus
Other: Giants

FTmodding

Kastor

Alex / fin050808

BlackSheep

Farmer_Andy

Marhu

LsModdingTP/josetp/hugotp/Romino\'s

team modding portugal LsPrO / hectic

Tropics

Kevink98

Nick98.1

SBorg

And me: Nonnus
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