Volksvalley V 2.2 Mod

Volksvalley V 2.2 Mod

Hereby I want to introduce an edited version I of Goldcrest Valley Map.

Version 2.2
Problem mit dem Sägewerk gefixt. (Patch 1.4)
Diverse Preise angepasst.
Rohre bei diversen Lagern gefixt. (Man konnte durchsehen)
Einige kleinere Anpassungen.

Version 2.2
Problem with the sawmill fixed. (Patch 1.4)
Various prices adjusted.
Tubes at various bearings. (You could see through)
Some minor adjustments.

Next I changed to the map:
The main courtyard was built in a different place from scratch.
All animals are on the farm.
The farm offers a lot of space for more, placeable objects.
Water, seed and fertilizer can be purchased on the farm.
The car dealer has moved into the vicinity of the farm.
Various halls and shelters set up in the yard.
There is a field at the farm.
All gold nuggets were redistributed.
Minor changes in the tiling.
Wheat, barley, canola and Landscape textures of Eribus installed.
Trigger increased for the sale of wood at the sawmill.
All Tour Icons removed.
The reset point down to the yard.
Some minor adjustments.
PDA image renewed.

I wish you now enjoy.
Criticism is encouraged, but please always remain objective and fair!

biface

Credits:
Original Map: Giants

Frucht und Landscape Texturen: Eribus

Unterstand: 1LS12

choppedStraw: webalizer

Lichtpck: Niggels - VertexDezign

Dorset: Weidetor

Farmer Andy: SeedMaster, CompostMaster

Nils23: Saatgut Lager, Digitale Anzeigen

kevink98: Sägewerk, Milchtrigger

slowtide63: Sojamilch Produktion, Brettertrigger

BlackSheep: AdditionalMapTypes Add Price Table

Joerg_B: Große Halle

Blacky_BPG: GasStationExtended, Buy on Silo Trigger

Marhu: CombineStrawFix

GTX Mods: Multi Storage Shed

auwgl: Bio Diesel Produktion

TyphoOn: BGA für Kleinbetriebe

kevink98/Marhu: Fabrikscript

nico1410: CooperativeBiocer

steve1912: Schild

Xentro: FillablePalletFix
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